

They discovered Skullsburg only a short time ago and have moved in and made it a lair. Oomlat and Shronk are armed with axes and Kra with a crossbow (20 bolts) and war hammer. There are 3 Bugbears here, Ooglat, Shronk, and Kra. It is rusted shut but if cleaned and oiled, and the key from Chamber I is found and used, the party can enter Level 2.ī. It cannot be seen unless the pool is drained by means of the iron maiden ( A2). At the bottom of the pool is a sealed iron trap door which leads to the second level of the dungeons of Skullsburg. Players who attempt to chip away at the rust can clear much away but the DM should mention nonchalantly that metal oil would be needed. The mechanism which once lowered and raised the cage is rusted beyond use unless oil is obtained and used to clean it. The Lord of Skulls used to dunk his victims in the pool as a water torture. A small cylindrical cage is suspended by a chain above it and a skeleton is in the cage. The water is filthy and brackish-party members will realize it is undrinkable and not safe to swim in (disease). The Western portion of the Chamber holds a square manmade pool fed by a stream of water coming from outside. The DM may wish to obtain peacock feathers from a hobby and craft store before the game to hand out as a prop to each player who gains a magical feather.Ī1 : Pool of the Secret Door. The Birds know nothing else about Skullsburg or the Maze. Birds killed for the feathers turn black in death. A mage will play 1000 g.p for one of these feathers, as the birds are thought extinct. If the birds are treated honorably, they will allow each character to pluck one of their feathers and carry with them-these feathers grant +1 on magic based saving throws as long as the bird who gave it is alive. They will warn the party that the Beast Men have very sensitive hearing, are large and armed with curel weapons, and can see very well in utter darkness. They also relate that a party of Little Bearded People recently entered the catacombs-they were captured by the Beast Men but their fate is unknown. The Beast Men use the plant as a sentinel-some means must be found to bypass the plant or kill it if the vaults below Totenkopf are to be explored.

They also reveal that a strange plant grows near the entrance to the cellars, a plant that begins shrieking if anyone comes within 10' of it. They have long lived in the trees around the ruins of Skullsburg but they reveal that a party of "Beast Men" have recently taken up abode in the ruins, and have been slaying them for food. It will relate that it and its fellows are the remnants of an ancient race of birds that lived in the Valley in better days. However, if any party members speak to a bird, it will respond in the Common Tongue. Now you have only to journey to the Valley of Ghosts and find the ruins of the Baron's famed Keep and find his lost gold… Through strange devices of fate, your party of adventurers has found an ancient Map revealing the location of Castle Totenkopf. It is said that the famous sword Life Stealer was never found. The days of Baron Totenkopf are long since gone and his environs are now but wilderness, but some say the Baron's treasures were never unearthed, and that fabulous wealth still waits to be claimed from the ruins of Skullsburg. The Baron's subjects finally rebelled, laying siege to Skullsburg, and killing the Baron and his swordsmen. Skullsburg is rumored to have stood within what is now the Valley of Ghosts at the edges of the Bitteroot Mountains. Taking the name "The Lord of Skulls", he dwelt at ease in his stone fortress, called "Skullsburg" by the people round about. Some say the Lord of Totenkopf was a member of the secret brotherhood of black knights known as The Order of The Black Helm.

Legends relate how the Baron won his power by means of a magical sword he named Life Stealer, and how he maintained his wicked reign through cruelty and subterfuge, laying heavy tribute on the lands about and dealing swiftly and harshly with anyone who dared question his edicts.

In the days of the Old Empires, an evil warlord named Baron Von Totenkopf ruled his barony with an iron fist.
